Glaives are the only class in the game that allow you to place points in Weapon Skills. For this reason, it is recommended that you take either the Observant or the Strong-willed Descriptors at Character Creation, as both contain Concentration. Party Members who have both Bonded Item slots full without penalty will be significantly more capable and powerful than those who do not. Why is this so important? Bonded Items are rare and extremely powerful granting new Abilities, damage in combat and in many cases increased Training to a variety of Skills. This makes Anamnesis a valuable Skill, especially to non-Nano players and players with low Intellect.Ĭoncentration, as mentioned above, allows you to use one more Bonded Item and to use them with out penalty. The reason it’s important is because while most Skill Checks in the game can be assisted by your Party Members, those that require Anamnesis CANNOT. Anamnesis will often grant you XP and information you might not otherwise get, but that’s not why it’s so important. Why are these two so important? Good question, let me explain. Anamnesis allow you to recover knowledge from the Changing God’s memories and Concentration allows you to use Bonded Items and without penalty. Skills in Torment are a bit confusing as the visual system they use doesn’t really match the description, making it difficult to sort out so I’ll break down a few things you should know about them, as well as fill you in on some crucial Skills everyone should have.Īrguably the two most important Skills that aren’t related to combat are Anamnesis and Concentration. This makes Edge extremely valuable as it helps keep your Stat Pools full, allowing you attempt more Skill Checks and Crisis before resting. This makes you not only more effective with Checks related to that Stat, but also helps to ease the amount of that Stat Pool you burn through as you will be spending less Effort. Having Edge in a particular stat will simply give you “free” Effort for any Skill Checks or attacks using that Stat. Effort can also increase the damage of your attacks on top of the chance to hit, so it is very useful in combat situations. Using these Stat Pools is called using Effort. These are finite pools, and the more you use the less you will have later, however, these pools will grow as you level up, given you more resources to spend as the game progresses. So what are they? In Torment when you undertake a Skill Check (opportunity with a percentage chance to succeed or fail) or an Attack you can use points from your Stat Pools: Might, Speed or Intellect to increase your chance of success in succeeding the task or attack. They don’t play a significant role in Character Creation, but they will help shape your character as you progress the game. Edge and EffortĮdge and Effort are two of the most important things to understand when it comes to character building. We’ll start with a few basics and then we’ll jump into the classes and the kinds of builds you can make for each. The game doesn’t spend a lot of time explaining how everything works, so I thought I would share some knowledge about the 3 classes ( Glaive, Jack and Nano) and show you how to make effective builds for each. If you are a new player to Torment: Tides of Numenera, the game can be a bit overwhelming, especially when it comes to Character Creation and Classes, Skills and Abilities.
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